Racing is straight forward enough and broken into three styles, including a standard race-off, a domination mode where you are awarded points for the best time in sections, and an elimination game with the last racer getting the cut. There are four categories of games, each with their own sub-category: Racing, Demolition, Hoonigan, and Party. You will eventually begin to repeat games, but there is a lot of variety to try out that makes it all avoid feeling too redundant. They are easy enough to learn though, but they seem more geared to an audience that is less interested in a racing simulator and more interested in doing things like, say, slamming into a car and trying to knock them off a platform for points.Ĭompleting each game unlocks more game modes. The controls are similar to those of DiRT 3, but they aren’t as complex. The game modes are quick and have an arcade feel that is ideal for fast-paced battles rather than lengthy and involved races. Showdown feels very much like a party game. But still, there has always been the sense that you were progressing through the game, taking on new and increasingly more complex challenges and courses with tougher and tougher AI. There are plenty of upgrades, but you generally have a car you can use for quite a while, only occasionally buying a new ride as much out of choice as any real need to improve your car to win races. To be fair, Codemasters’ DiRT titles–and the Colin McCrae Rally games before that–have never been huge on progression.
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